Why, hello again! If you read my last blog, you, you saw that I reviewed chapters five, six and seven in the book "Why I Want My MTV." and did my best to locate and identify some common themes and elements within them for an assignment.
Well, I'm doing it all again now with chapters eight, nine and ten! So get ready for more!
Alright, so overall, these three chapters discussed Aesthetics, Aisthesis, Synesthesia, Perception, Logos and Echos and the only common theme that I was able to connect between them was the idea that all of them revolved around the idea of audience perception and the vision that the director and the camera want to portray.
In chapter eight, perception is discussed in looking at the visual aesthetics and the idea of synesthesia that goes into making music videos and how perception of a particular visual relates to the viewer. The director, as his title implies, means that he is in charge of directing all elements of the video in the direction he or she wants it to go in.
That being said, the director gets to incorporate their desired aesthetics in the video, and for me, that comes by listening to the music, and creating an image of my head, which in a sense is turning sound into images, like synesthesia, which is pretty much a person who can hear images. From here, I can creatively imply my own perception and then attempt to relate it to an audience who I hope has similar perceptive tastes.
Chapter nine goes on to discuss the topic of actual perception, which can come from three places. As we probably know by now, the first two are the perceptions of the viewer of the music video and the director, but the third one is that of the camera. Perception is in simple terms, a way of seeing something, but that way changes based on the eyes ears of the individual absorbing or emitting the sensory information.
It is in this exact way that the video camera can take an image, capture it, and then modify it to the desired form, and whatever the camera ends up finalizing becomes a perceived reality, separate from that of real life, or at least how we perceive real life.
Finally, chapter ten deals with the latin words "Logos and Echos" or "Words and Sounds" to be informal. These words mean much more than they sound though as Logos is representative of words as logic, signifiers of common or shared perspective. Echos in a nutshell here is represented as not just sound, but the way Logos is translated into sound or vise-versa. Either way you slice it, these two words sum up the human potential to translate sights and sounds however they see fit. The best part is that there are no wrong was of seeing; Only different ways.
Art in general is all about perception. The artist paints or draws something for the people and does his or her best to provide some kind of idea or thought behind the piece in their own style. From here, it is up to the viewer to draw their own conclusion, and thats exactly the same with music video but with sound and moving picture. But like an artist, the director marries sights and sounds in a single artistic conglomerate to represent a desired vision or idea in an evolved context.
This blog is dedicated to the observation and study of all aspects of media and how it relates to us. I'll be writing about advertising, music, movies graphic design, literature and television and the tools they use to communicate with you along with various other topics regarding all things media and technology related. If you have questions or want to discuss a topic, just leave a comment! I'd be happy to discuss it!
Tuesday, April 2, 2013
Monday, March 25, 2013
Music Video, Imagery and Hyper-Realisim. Fun times!
I got a chance to
do some reading this week on the topic of music video and got some insight what
makes it special, and from what I have read it gives great insight on why it is
so very special.
From reading three different chapters
about it in Kevin Williams’ book, “Why I Want My MTV” I have determined that
they all share a common theme. That theme is that music video is a form of
expression that transcends just plain sights and sounds. It takes from those
elements and combines them into something completely new, and the possibilities
are only as limited as the creators mind is. Images, colors, light and dark,
and even camera angles all interact in various ways with the music they are
paired with. The result is an evolution and fusion between sight and sound, and
the manifestation of this inspiring art form.
In chapter 5, the
reading discusses how music video deviates from traditional cinematic
filmmaking that includes narratives and plots and instead focuses on relating
imagery, culture and symbolism to the viewer in a nonlinear format, relying on
the music and images to convey the determined style, all the while trying to
emulate pop culture.
A good way of
summing up chapter 5 would be the concept of “Musical-visuality is thus
the interplay and interpenetration of sights and sounds, music and visuals
whereby sights dance to the sounds of music and sounds appear visually.” a
quote coming directly out of that chapter.
Chapter 6 continues expand on the concept of
visual literacy and how our society has already determined what certain images mean
and how to associate them to real life scenarios and how music video seeks to
take what is familiar in a certain context and morph them into another entity.
This allows practically everything to be used as ammo for the music video
creator and nothing is out of their grasp. All is fair in the world of music
video and nothing has to obey the rules of the rational world. Understanding
this idea opens the door to a greater level of creative expansion.
This leads me to chapter 7. This chapter mostly
discusses realism and hyper-reality; something that I find is the best thing
about music video. It is here that music video shines at being a truly
wonderful form of entertainment and communication. It takes the ideas that all
these chapters have been discussing and meshes them together, using
hyper-reality and what we know about realism as the glue.
It is here where we can really take all the things
that reality has dubbed as something and make it something completely
different. It can be as comical, explanative, obscene, confusing, metaphorical,
or as symbolic as we want and we wouldn’t be wrong. This is the beauty of music
video and visual literacy. Music and imagery together are great by themselves,
but when orchestrated properly, they can speak ideas and thoughts they couldn’t
separately.
All these different ideas about musical-visuality,
non-linear narratives and style and association are all concepts that work
integrate together perfectly to create some great art and without them, music
video would either not exist or be really lame.
Saturday, February 23, 2013
Music Video Update
While we don't have any written material yet to provide, my partner Brett and I have discussed what our plan of attack is for our video. We plan to get an acoustic setup for 2 of the band members from Strikeout Kid preforming their song, 5:33, to do an audio recording of the song first, then shoot section 1 of the video in the studio.
The actual music video will consist of shots of the band playing from the studio (Section 1 as I call it) and shots outside the studio that depict the video's story which we still have yet to draw out Section 2).
We plan on beginning this process this tuesday and hope to provide updates regularly.
If we finnish this video in a good amount of time and have some extra left over, we want to shoot an experimental video with whatever song we can legally get our hands on. This would be just for the heck of it, which I figured was a great time to test out different techniques and ideas and just get a better feel for editing and adding effects.
The actual music video will consist of shots of the band playing from the studio (Section 1 as I call it) and shots outside the studio that depict the video's story which we still have yet to draw out Section 2).
We plan on beginning this process this tuesday and hope to provide updates regularly.
If we finnish this video in a good amount of time and have some extra left over, we want to shoot an experimental video with whatever song we can legally get our hands on. This would be just for the heck of it, which I figured was a great time to test out different techniques and ideas and just get a better feel for editing and adding effects.
Wednesday, February 20, 2013
Audio Tech? I Like the Sound of That!
As the title partially implies, if I were to be part of a television studio, I would love to be part of the sound team in some form. Sound design would be my primary choice with audio operator being my second
I am very well aware of sound's ability to make a production sink or swim and I realize that without sound, visuals in almost any form are left lifeless. A commercial without sound is just a car driving down the road or an ocean that just says "I'm just a body of water. Theres no fun here." A show with poor audio quality is doomed to mediocrity, and a movie with improper music scores can confuse and disconnect with an audience.
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| Courtesy of Matthew Keefe |
While the effects of poor sound design and audio recording can be detrimental to any production, sound work that is well done can bring that same production to the next level. Stories and emotions can be expressed ten times better and good scoring can immerse the viewers into another a world in cinema.
I have found that bad sound is noticed way more than good sound in todays media saturated world. If a program has a well produced musical track with clean audio levels on mics and cool sound effects, the viewers will probably end up saying, "Wow, that was a good show." They might talk to their friends about how awesome the show "looked" since television is primarily a visual medium and they might not even say anything about the sound, which is a good sign to me since I find it usually registers on a subconscious level for most. It's all to easy though to find an auditory mistake, and those mistakes tend to be the most off putting for a viewer.
Sound design and audio engineering is an art form to me, and I hope to work hard in these fields and hopefully master them someday. I am very fortunate to be a Communications major at Shepherd University and with the experience I am getting, I am confident that I will be prepared to put my skills to the test in the future.
Experiencing the Studio
When it comes to education and learning, I am a firm believer that experience and hands-on training supersedes bookwork and lecturing, at least on a personal level. I find that when I get the opportunity to see the equipment for myself and have things explained to me as I actively work, I learn things faster and they actually stick, and this is what I love about working in the studio.
My favorite thing to do so far has either been doing sound or operating the camera. Working with audio is something that I am extremely interested in so learning more about it in an interactive environment has been great. In addition to sound, I have taken a strong liking to video work, so getting in some time behind the camera, especially one of the studio's caliber, has also been a great experience.
The only thing I really didn't like doing was being the director/producer. I have a good eye for what looks good in frame and on screen, but I don't multi-task well enough to call out shots, look at setting up shots farther down the line and then trying to tell the switcher and the camera operators what to do next.
If I had to pick something that I wanted to learn to do better, I would say directing and working at the soundboard more often. Both of these positions are critical to making a great program and being proficient at them would be a great asset to me and my Communications career. Overall, being in the studio has been a fulfilling experience and I look foreword to learning as much as possible.
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My favorite thing to do so far has either been doing sound or operating the camera. Working with audio is something that I am extremely interested in so learning more about it in an interactive environment has been great. In addition to sound, I have taken a strong liking to video work, so getting in some time behind the camera, especially one of the studio's caliber, has also been a great experience.
The only thing I really didn't like doing was being the director/producer. I have a good eye for what looks good in frame and on screen, but I don't multi-task well enough to call out shots, look at setting up shots farther down the line and then trying to tell the switcher and the camera operators what to do next.
If I had to pick something that I wanted to learn to do better, I would say directing and working at the soundboard more often. Both of these positions are critical to making a great program and being proficient at them would be a great asset to me and my Communications career. Overall, being in the studio has been a fulfilling experience and I look foreword to learning as much as possible.
Thursday, January 24, 2013
Music Video Preproduction: Just Half of the Fun!
Music videos are not created simply on a whim. They require careful preparation, creative planning and foresight, and my video is no exception. Taking into consideration my resources and time to produce this, I have come up with a few different ideas for my music video.
1. My first choice would be to use one of the songs a friend of mine has made to use for my video. His band, Asoflate, makes really good indie type music that is very well produced and musically executed and I would love to do a video for him. This wouldn't be the first time I have worked with his material. I made a 30 second kinetic typography video for him last semester so a music video would probably be something he would be excited about. The only problem here is that he lives all the way in Texas and would obviously not be able to appear in the video so it would have to be a story driven video without the musician present.
2. For this idea, I would shoot a music video to one of my sister's original compositions. She plays the acoustic guitar and sings, so getting footage should be quite simple since I wouldn't have to drag a whole band around everywhere. It's also a plus since we live in the same house, so again, I have that convenience of shooting almost anytime I want.
As for as specific ideas go, I really don't have one. I'm a big fan of developing a general story line and story board for a project, but as for as things like camera angles, editing and location of the shoot, I usually figure out as I go and let the ideas just come to me. Sometimes I find trying to sit down and concentrate on all the elements tends to stifle my creativity. I now devote half of of my creative energy to my impulsive intuition and the other half to strategic planning and coordination and we'll see how it goes from there.
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| My buddy's debut album. Check it out! |
As for as specific ideas go, I really don't have one. I'm a big fan of developing a general story line and story board for a project, but as for as things like camera angles, editing and location of the shoot, I usually figure out as I go and let the ideas just come to me. Sometimes I find trying to sit down and concentrate on all the elements tends to stifle my creativity. I now devote half of of my creative energy to my impulsive intuition and the other half to strategic planning and coordination and we'll see how it goes from there.
Monday, January 14, 2013
Swiss army syllabus.
So, the last blog
I did I wrote about how awesome the COMM 333 syllabus was, aka, the “Music
Video Syllabus.” Since the COMM 360 syllabus is similar in it’s content and
layout, I will avoid repetition by discussing the different elements the Studio
Production has.
This syllabus
starts just like most syllabi by talking about all the usual class stuff, like:
who, what, when, where and why thing in section 1 of the syllabus. It then
moves onto section 2, which like the COMMM 333 syllabus, talks about podcasts,
blogging and other communications related topics in an informative fashion,
explaining to the reader the basic instructions to these realms.
From here,
starting in section 3, the syllabus begins to mention the importance of
critical and creative thinking and provides insight on how that relates to new
media and the mindsets that governs it. Section 3 also provides some excellent
charts that amplify the point like Bloom’s Taxonomy, which explains cognation
levels and matches them with certain levels of education as demonstrated below.
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| E.S.A.A.C.K. = Best acronym ever. |
Section 5 briefly
goes over some concepts such as: critical and creative thinking, oral and
written communication, quantitative and information literacy, collaboration and
teamwork, problem solving, multiculturalism, and ethical reasoning and
practices.
Ultimately, it
feels like even though there is not to much information on the advanced
production aspect of this class as I would like, this syllabus still does a
great job at giving students a different angle of looking at production and the
thought process that goes behind a television show or an advertisement or
whatever it is that we are working. It’s one thing to have a good understanding
of the technical inner-workings of a field of study, but I feels like it is of
equal importance to have a solid understanding of higher thought processes,
such as creative and critical thinking, problem solving and learning about how
to get your ideas to relate to your audience.
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